But just out of luck I didn't lose anyone.
Both the Alien Containment Facility and the Arc Thrower project take 7 days to complete. 'In this run I should've lost, or could've lost, a whole squad in a very early mission where I more or less played really badly. of the full game walkthrough for XCOM: Enemy Unknown. 'The first five to ten missions are crucial,' Zemalf says. They're brutally unforgiving in the early missions, when soldiers are inexperienced, panic easily, and die to a single alien blast. XCOM: Enemy Unknown is a remake of X-COM (note the lack of hyphen) developed by Firaxis Games and published by 2K. With Zemalf's help, we've broken down this achievement in XCOM mastery, dissecting his 58 part series into the key moments that defined the run.Īs the XCOM faithful know, Enemy Unknown and Enemy Within operate on a reverse difficulty curve. 'I consider myself an okay player, but the run did go really well,' he told PC Gamer. A very short range weapon used to stun and capture live extra-terrestrials and their weapons. But Zemalf did it, and he recorded it all across 58 Let's Play videos.
Beating the game on Impossible Ironman is a rare feat, but beating it without losing a single soldier? That really does sound impossible. On Ironman, XCOM is limited to a single save file. It was a perfect run on the game's hardest difficulty (and his first time through Enemy Within).